News¶
In this section, you’ll find the news log alonside the roadmap of the project.
To Do list¶
Add CI pipeline to update/send C++ binding
Support MacOS using MoltenVK
Project Roadmap (and thoughts)¶
Add a HTML5/emscripten application backend
Add a WebGPU graphics backend (will surely impact synchronization objects)
Support hardware ray tracing
Changelog (DD/MM/YYYY)¶
0.10.0 (26/07/2024)
Added CI pipeline to generate C++ header.
Automatic deployment to haiku-toolkit develop branch.
0.9.0 (18/07/2024)
Added Mesh shading support (with
hkgfx_pipeline_mesh_create
andhk_gfx_pipeline_mesh_desc
)Added more checks to device capabilites (checking support for dynamic rendering and mesh shading)
Thanks Josué Raad for the help !
0.8.0 (16/07/2024)
Renamed
hk_gfx_compute_pipeline_desc
tohk_gfx_pipeline_compute_desc
Renamed
hk_gfx_graphic_pipeline_desc
tohk_gfx_pipeline_graphic_desc
Added application io methods
is_xxx_held
,is_xxx_pressed
andis_xxx_released
Finalized CPP language binding pipeline (clang to ast, filtering it, and generate haiku.hpp)
0.7.2 (08/07/2024)
Renamed
hk_binding_layout_desc
tohk_layout_desc
0.7.1 (06/07/2024)
Fixed missing symbols on gcc
Renamed
hk_app_desc
tohk_app_window_desc
0.7.0 (05/07/2024)
Fixed unamed nested structs in
haiku/graphics.h
andhaiku/application.h
Refactored swapchain public API. Now returning an opaque pointer and removing explicit surface creation.
0.6.0 (01/07/2024)
Added checks for requested presentation mode support before swapchain creation
Started AST generation for automatic language bindings (still work in progress)
Fixed unamed nested structs in
haiku/graphics.h
andhaiku/application.h
Changed naming convention to distinguish structures used during objects creation for those used as command parameters.
0.5.0 (13/06/2024)
Added image region data structure
Modified blit and resolve command to use image region
Modified image/buffer copy commands to use image region
Modified image barriers to transition subresources (mipmap levels or array layers)
0.4.0 (11/06/2024)
Fixed wrong Vulkan instance API version when listing all available physical devices
hkgfx_context_reset
now resets the command pool instead of the primary command buffer (vulkan)Added support for multisampling anti-aliasing (MSAA) updating images, pipelines and rendering public API
0.3.0 (17/05/2024)
Added user-defined icons in
haiku/application.h
0.2.1 (17/05/2024)
Fixing wrong doxygen formatting
Switch haiku installation target on by default
0.2.0 (15/05/2024)
Removed software explicit validation layers in debug
Fixing bugs in swapchain assertions and when resized
Fixed missing CXX standard to VMA implementation
Moving backward Vulkan version from 1.3 to 1.2 to ensure MoltenVK compatibility
Added debug names for image, buffers, samplers
Added command buffer labels for debugging
Reworked device selection and added ability to choose a specific one
Moved samples and their dependency to another repository
Muted noisy warnings from Volk and Vulkan Memory Allocator implementations
Added Vulkan-Headers and Volk meta-loader to submodule to remove Vulkan SDK requirement
0.1.0 (17/04/2024)
Added Vulkan graphics backend supporting compute and graphics pipelines
Added GLFW application backend
Started documentation using Sphinx, Myst-Parser and Furo
0.0.0 (09/03/2024)
Created the git repository
Started the haiku graphics library
Started Vulkan backend (offline rendering)
Added samples